Welcome to my portfolio, you'll find my best projects!
I am looking for a position where I can combine my technical skills and my game design knowledge in a team project.
Looking for mainly a Technical Design opportunity, I also have a generalist profile: I like to touch to everything in game development.
Team Size: 9 ⏱️ 48 Hours 🎭 Game Designer
Game Jam Unreal Engine 4.23 HTML5
The player is the master of a shop that sells anything related about bubbles (Soap, Bubble Gun, Soda, ...) to impatient customers. The more the player sells, the more the customers are impatient!
To sell an item the player must pick the correct item in a list, based on the customer's vague description, in a limited reflexion time.
To creates challenge in the game, we decided to shuffle the order of the clue in the customer's object description.
So I decided to create a Narration Tool with Excel that will do all the work for us, and cuts a big part of the integration time.
How it works:
For the environment, I've made a small particle system with the bubble sprite made by the Artist.
It spawn in between layers to creates an effect of depth.
Using the same systems, I've made another Particle System to have people walking on the street, visible from the shop's windows.