Niels Derderian

Junior Game Designer


Welcome to my portfolio, you'll find my best projects!

I am looking for a position where I can combine my technical skills and my game design knowledge in a team project.

Looking for mainly a Technical Design opportunity, I also have a generalist profile: I like to touch to everything in game development.


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Pop N' Sell

Team Size: 9 ⏱️ 48 Hours 🎭 Game Designer

Game Jam Unreal Engine 4.23 HTML5

  1. Team Size: 9 (2 Game Designers, 2 Game Programmers, 5 Concept Artists)
  2. Duration: 48 hours
  3. Theme: Bubble

Game Overview

The player is the master of a shop that sells anything related about bubbles (Soap, Bubble Gun, Soda, ...) to impatient customers. The more the player sells, the more the customers are impatient!

To sell an item the player must pick the correct item in a list, based on the customer's vague description, in a limited reflexion time.

Tool I used:

UE iconUE icon

Narration Tool

To creates challenge in the game, we decided to shuffle the order of the clue in the customer's object description.

So I decided to create a Narration Tool with Excel that will do all the work for us, and cuts a big part of the integration time.

How it works:

  • The Designer enter Item's Name & Associated Clues (Divided in Types, Visual Aspect, Uses and Size)
  • The tool contains 3 Description Templates
  • The templates are divided in 5 parts:
    • Static: Start & End
    • Clues: Based on the Clues' Types
  • Then, the excel construct the text based on Designer's Template Input and generates data to make the engine integration easier

Items Descriptions (Manual Part)

Customer Description Templates (Manual Part)

Description Constructor (Auto)

Final Output


Particle System between Layers

For the environment, I've made a small particle system with the bubble sprite made by the Artist.
It spawn in between layers to creates an effect of depth.

Using the same systems, I've made another Particle System to have people walking on the street, visible from the shop's windows.