Welcome to my portfolio, you'll find my best projects!
I am looking for a position where I can combine my technical skills and my game design knowledge in a team project.
Looking for mainly a Technical Design opportunity, I also have a generalist profile: I like to touch to everything in game development.
Team Size: 3 ⏱️ 3 months 🎭 Game Designer
This project was made with a game FPS game kit made by three 2nd Year Game Programmers. We had 3 month to build a Boomer Shooter (Retro FPS) using Godot.
Zeo is a first person shooter set in a virtual world, you takes the role of an informatic virus tasked with destroying the virtual city-shaped world. The player must find and use cheat codes to progress through the levels while being hunted by an unstoppable force of antivirus agents.
I've did most of the Asset Optimization and the Integration of them inside the Godot's project: using Blender I've extracted all the free assets I've gathered through Itch.io, then I've used a plugin to create a Texture Atlas for each game level.
Then I had to setup the export to Godot manually item by item to be sure everything was set up correctly as there was no automatic asset import on the version we used.
The Level Design is linear with a few spaces that contains obstacles, and at least 2 exit ways to allow the player to never be trapped when the monster is chasing him.
I implemented using GDScript a Cheat Code gameplay element that quickly became the core gameplay of the project.
The script allow the player to enter "console commands" I created to have various effect: Giving items (from ID created & Associated to an Item), Gameplay Modifier (Jump Boost, No Clip, Speed Boost, etc.) and visual feedback if the commands entered has been successful or not.